Risky Business | LOTR Risk Board Game

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There is just something about special edition board games that calls to me.

Marvel Monopoly? Super!
Sherlock Clue? Amazing!
Disney Scrabble? Supercalafragalisticexpialadoshus!

I know the average game player would say, “Isn’t it the same game?” But, that’s the thing friends. It’s really not.

Sure, at it’s core you follow the same rules, so it’s technically the same game. But by changing the pieces, the board and options you’ve opened your game up to an alternate universe. We’re talking about the same principle that puts True Blood and Twilight in the same category. Yes, they’re both about women and vampires, but it’s the differences that set them apart.

That all being said, a dear friend who knows my weaknesses well (and likes to exploit them) gave me an insane birthday gift this year, Lord of the Rings Risk: Trilogy Edition. That’s right! There is a game that allows me to combine my cunning, blood thirsty, megalomaniac ways with my obsession for Tolkien.

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A new power is rising … it’s victory is at hand! This night, the land will be stained with the blood of Rohan! March to Helm’s deep! Leave none alive! TO WAR!

So, if you weren’t aware, the basic idea of Risk is to take over the world by conquering all of the territory on the board. Sounds simple, yeah? You can play with up to four players, and I recommend getting your most competitive friends in on the game. But remember, show them no mercy! For you shall receive none!

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Pick your army out of the four options. Unlike normal Risk, in this version you’re allowed to decide to play as a force of good or evil. Yellow and Green are armies of Elves, Men and Eagles. Red and Black are Trolls, Orcs and Nazgul.

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Deal out your cards. Your card will dictate where you start, be it The Shire, Mirkwood or even Mount Doom. There are also extra cards in this game give you the option for special events, missions and prizes.LOTRrisk_NerdsAndNomsense-2

You’ll set an army on your territory. Defend and attack to concur by rolling dice. The normal game isn’t over until someone has conquered all territories, or the cease fire card is drawn, in which case the player with the most territories wins. In the Lord of the Rings version the ring of power is placed on the board. With every turn a player rolls a dice and moves the ring along the outlined path taking it towards Mount Doom. When the ring is destroyed the game ends.

 

The fate of Middle Earth rests in your hands. Strangers from distant lands, friends of old, you have been summoned here to answer thLOTRrisk_NerdsAndNomsense-4e threat of Mordor. Middle Earth stands upon the brink of destruction; none can escape it. You will unite or you will fall. Each race is bound to this fate, this one doom.

1 Comment

  • Daniel says:

    My only problem with LOTR’s Risk was that if you played with Hobbit rules (if they get the Ring to Mordor and destory it) then the evil baddies lose which seemed really overpowered. Then again I don’t know if the goodies can win if that rule isn’t there. idk, I really enjoyed that version of the game though either way.

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